Apps people keep.
Brand, interface, motion and the launch film.
- Brand systems and characters
- Interface and interaction
- Motion, film and the launch site

One team designs and builds it, so nothing is lost in a handover.
Brand, interface, motion and the launch film.

Native Swift, with AI that runs on the device, not on a server.
Seen in Sign of Love · Otta · Iris Loop

A decade of medical alerts taught us where apps go quiet: a sleeping phone, a sensor out of range.
Sounds through Focus and the silent switch.
A Lightline film: one drawing, one light, your scroll as the camera.
Seen in “Jev, explained” · “Forty-one seconds” · “A light‑day from home”
The offer| Who | Sebastian or Andres, on every project. You talk to the people doing the work. |
|---|---|
| Projects | A new product, a redesign, or one of us in your team. From the first sketch, or from your next release. |
| Testing | Real devices from the first week. Every demo runs on the device it will ship on. |
| Price | Fixed fees, no change orders. Or monthly for one of us in your team. Never by the hour. |
| Regulated work | We sign your agreements and join your audits. NDA, MSA, quality agreement. The details for your quality team. |
| Start | Tell us what you’re building. One of us reads it and replies within one working day. |
Sign of Love took nineteen weeks from sketch to the App Store. A Lightline film takes two. Every fixed scope comes with a schedule.
No. Most are games, music, chat and collectibles. Health taught us to build things that cannot fail quietly, and every project gets that.
Yes. Send the sentence, and we will tell you what we would build first and what it would take.
Yes, for the routine work. A person reviews every change on a real device, and no client code goes to an outside AI model without your written permission.
One of us replies within one working day.