iOS game · Our own
Snug
A pocket puzzle for iPhone from Playbreak, our games label. One swipe tilts the tray and every piece slides, so the order you move them in is the puzzle.
The game
Every piece wants its own hole. One swipe moves all of them.
Every loose piece slides until it meets the rim, a rock or another piece. A piece that crosses its own hole drops in and stays, and the others bump into it.
One swipe moves everyone.
A cast of materials.
Glass, rubber, lacquer, stone. One material each, and the material is the personality.





The set, made.
Chapters four to six each add one made thing: felt that stops a slide, a gate with a brass button, a bigger tray.




01
Every par, proven.
Par is the fewest moves a tray can be solved in. A computer proves it by searching every position the tray can reach, before the tray ships.
02
Three new trays a day.
Generated a year ahead, none repeated, every one proven the same way, with a card to send a friend.

Numbers we will defend
48Trays, every par proven
609Positions searched to prove the hardest
0Random wins on it, in 600 tries
1,092Daily trays, a year ahead
From the first build to the beta.





Instantly knew what to do.
Colophon
| Made by | The team at Bolted, for Playbreak, our games label. |
|---|---|
| Platform | iPhone, iOS 26. A public beta on TestFlight. |
| Stack | Swift, SwiftUI, RealityKit, Metal. The cast is built by script in Blender for the app and the site alike. |
| Links | TestFlight beta · snug.playbreak.co |
