BOLTED/ WORK
info@bolted.io Reach launching November 2026
Vision Pro app · Our own

Sign of Love

An Apple Vision Pro app that corrects your hands as you learn American Sign Language. It rests on one question: can the device tell a mistake from a moment it could not see?

ClientOur own
Year2024
PlatformvisionOS · Vision Pro
StatusOn the App Store
Study mode: the card for the letter C, with the letters before and after it on either side
Study mode with the card for C turned red: the sign was not right yet
Study mode with the card for C turned green: the sign was right
The ask

A tutor’s feedback, without the tutor.

Video lessons show you a sign. They cannot tell you your thumb is two centimetres low.

Tutors can, but rarely at eleven at night. Apple Vision Pro is the first consumer device that sees a gesture well enough to comment on it. It was hard in exactly one place.

Three constraints, none negotiable
Inside a frameCorrections within a frame. Feedback later than about ninety milliseconds feels like judgement, so each correction had to land within a single frame.
Edge of viewTrust the edge of view. The headset sees hands worst exactly where signing happens. We mapped it and designed the lessons around it.
Wrong, gentlySilence beats a false correction. When confidence drops the app says less and never guesses.
The hard part

At the edges of its view, a hand the headset cannot see looks just like a badly formed sign.

And signing happens beside the body, above the head and close to the chest: exactly where the cameras see worst.

A naïve build punishes the learner for the hardware: a perfect sign, unseen, gets marked wrong. That is not a tutor.

Fig. 02 · Tracking confidence against gaze-relative angleIllustrative model
Reported confidence
Naïve threshold, a single cutoff
Where correct ASL actually happens

One threshold cuts through the middle of real signing. The fix was never a better threshold. It was refusing to judge one frame.

The approach

Separate “wrong” from “unseen”. Never guess.

We stopped judging single frames and judged the whole sign, trusting each moment as much as the headset was sure of it. Beside correct and incorrect there is a third answer: I could not see that.

That answer changed the product. When the app cannot see, it says so and moves the lesson to where the hands can be seen. Teaching and camera angles became one problem.

WEEKS 1–3

Prototype the risk

Before any lessons, we recorded how sure the headset was of each hand while a fluent signer signed. That data shaped everything.

Running build
WEEKS 4–9

Judge the whole sign

A recogniser that weighs the whole gesture and answers in three ways, tuned on signers of different heights, hand sizes and speeds.

Core engine
WEEKS 10–15

Lessons that move

Lessons placed where the cameras see best, moving when tracking slips. Teaching and tracking, designed together.

Product
WEEKS 16–19

Harden and ship

Heat, session length, accessibility, App Store review for a brand-new category, and the problems that only appear after forty minutes in a headset.

App Store
In numbers
19 wksSketch to App Store
<90 msSign to feedback
90 fpsHeld throughout
3Outcome states, not two

What we would do differently.

01

Record the reference data sooner. The recording tool came in week two and should have been week zero. Every decision downstream depended on it.

02

Bring a Deaf consultant in at week one, not six. We got the engineering right and some of the pedagogy wrong. Domain expertise is not a review step.

03

Budget thermals as a feature. Session length on a headset is governed by heat. It should have shaped the lesson structure from the start.

What it taught us

Now everything we build says what it cannot know.

Say what the system cannot know, on which device, and stop there. Reach is built on it: what it cannot guarantee, on which OS, is written down.

The hand-tracking research started as Kuji-Vision, one of our experiments in Labs. The recogniser shipped here. The habit of saying “not enough signal” shipped everywhere.

See Reach
The third state, “I could not see that”, is the whole product. Everything else is a recogniser.
Sign of Love, 2024
Sign of Love’s home screen floating in a living room on Apple Vision Pro: a welcome card and four chapters, Introduction, Letters, Numbers and Basic Words
Chapter 2, Letters: cards for A to D fanned out, with Study Mode and Fun Mode beside them
The Sign of Love mark: a red hand making the sign for I love you
Colophon
Made byThe team at Bolted.
PlatformvisionOS, on Apple Vision Pro.
Linkssignoflove.net
Next case

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